During my stay at Massive Entertainment I worked on this as an environment artist. For this location, I got an opportunity to work on this RDA base. My main priorities were building the base exterior, bridge and the boss room interior parts.
My priorities ranged from doing some early visual benchmarks for the RDA base exterior and interior spaces as well working closely with art direction. As this base was meant to look big/intimidating for the player, my intention was to try to portray that feeling and scale into the game.
Other responsibilities were research, asset prototyping, level art dressing, lighting and optimization.
Building these locations takes a lot of effort and team collaboration. So big shout out to all these amazing and talented people that I had to chance to work with on these locations.
Art Director - Mikhail Greuli
Lead Environment Artist – Kristoffer Cyrus Abardo
Lead Lighting Artist – Eros Dadoli
Level Design – Patrik Nilsson
Level Design – Gregor de Weger